
RogueSpace
RougeSpace
Working name
Currently developing a top-down-shooter roguelike set in space with physics based controls where you can customise your ship with parts you collect on your adventure!
Build your ship

Customise your ship how you like! Your core is the most vital part of your ship which you dont want to be destroyed, so protect it!
Each part you add contributes to your total weight of the ship so there is a real trade off between tankiness vs manuverability.
Try out different ship layouts and see how they fare against hostile threats!
Battle enemies & Collect loot!

Try to out-manuver your opponent and neutralize the threat!
But, be careful! The more parts you destroy the less you will be able to salvage once the fight is over!
Use your tractor-beam to collect what remains after your encounter!
Prepare for the next sector

Once you have cleared the sector of all hostile threats, you will be granted access to the sector's space station.
The Market
Here you can sell and buy parts! Got any extra parts or collected plenty from your encounters? Sell them to buy parts which are more useful for your needs!
Build & Jump services
From parts you have collected or bought at the market you are able to modify your ship or repair any existing damage. Use the knowledge you have gained in previous sectors to improve your ship!
If you are happy with your ship you can utilize the stations jump gate and travel to the next sector! Beware, jumping costs credits so keep a close eye in order to not be stranded in a sector!
How can I play the game?
Just click play on the web verison!! I am currently still working on some core mechanics and bug fixes so it is not a complete game yet!
Even though it is the work-in-progress prototype I am still interested in opinions and suggestions you have so please feel free to leave your thoughts down in the comments!!
Known bugs:
- Exit button is there due to the final goal to be a downloadable game. Exit button will cause the game to stop as a web game and will require you to refresh your page!
- Some times the core of npc ships will be destroyed but will not be counted as dead.
- Projectiles are blocked by shields
- Lasers cause stuttering when first used
- Lasers currently inflict zero damage.
Final remarks
First of all thanks for visiting my project and taking an interest it means alot to me! This is my first go at gamedev but I welcome constructive and harsh criticisim! What ever comes to mind let me know and I would love to discuss and potentially implement them as well.
For now this project will be a prototype and dependent on if there is a viable game at hand, I do aim to add more features and gameplay and ultimately publish a polished game to steam!
| Updated | 14 days ago |
| Published | 29 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | TTG - TadTamGames |
| Genre | Action |
| Made with | Aseprite, Godot, Audacity |
| Tags | 2D, Crafting, Loot, Physics, Pixel Art, Roguelite, Sci-fi, Space, Top-Down, Top down shooter |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |
Development log
- Devlog #3 - Shields and energy weapons15 days ago
- Devlog #2 - Improving UI and making a game loop24 days ago
- Devlog #1 - First post!27 days ago




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